Peerkat — A Personalized Note-taking Buddy

Peerkat — A Personalized Note-taking Buddy

Gaming to Learn is a research-driven concept exploring how play can strengthen learning for students ages 11–14. Through a mixed-methods approach including observation, interviews, and iterative prototyping, the project investigates how problem-solving behaviors in video games can inform a more personalized, engaging STEAM learning experience in and outside the classroom.

Year

2019

Client

Arizona State Honors Thesis

My Role

Designer & Researcher

Let’s build something meaningful together.

Your vision, guided by Last Light Creative.

Let’s build something meaningful together.

Your vision, guided by Last Light Creative.

Let’s build something meaningful together.

Your vision, guided by Last Light Creative.